Founded in 2016 by a crew of seven who believed gaming had lost its edge. We set up in a converted warehouse, pooled our personal savings, and shipped our first game in eleven months.
Eight years later we're 31 people strong — still indie, still obsessive about craft, still arguing about pixel sizes at midnight.
Meet the TeamEvery asset is hand-crafted at the pixel level. No generated filler — only intentional design decisions from ground up.
Mechanics serve the story, not the other way around. We write worlds before we design systems.
Players shape post-launch content through structured feedback cycles built into every release.
We hire for obsession. If you lose sleep over frame-perfect animations and argue about game design theory, you'll fit right in.